“Dash movement in the cardinal directions” doesn’t sound like free locomotion to me at all… Why is using a gun so utterly useless that in this entire video I’m not sure we see a single kill from shooting an enemy (other than from blowing up a barrel)? To force you to use your telefrag dash thing? The teleportation seems clunky and immersion-breaking, totally unnatural. I have great respect for ID… but am I the only one who thinks this looks absolutely terrible? I don’t mean the old levels, I love that. Unlike Skyrim VR for PSVR, which is a VR port of the 2011 title, the new VR Doom game is a built from the ground-up for VR headsets, and features a unique story line. And yes – just like the original, the enemies are in all the right spots waiting for you to breeze on by, albeit the new baddies in their higher-resolution 3D glory.ĭoom VFR is Bethesda’s second big IP revival. That ought to kindle the nostalgia a little better than teleporting around from spot to spot. While the 4-minute gameplay video below features teleportation, free movement is also an option throughout the entire game, which the studio calls ‘dash’ movement. Register with us for the best in gaming, and join us for video game discussions on our forums.Doom VFR, id Software’s upcoming standalone VR game, is nearly here, coming December 1st for PSVR and HTC Vive. It looks like the studio is turning up the nostalgia to 11 with the latest revelation that the game will also feature classic maps lifted from the original Doom (1993).Ĭonfirmed by IGN, both ‘Toxic Refinery’ and ‘Nuclear Plant’ will be available to play at launch.Īccording to IGN, the maps are unlocked by playing through the main campaign, although it’s currently unclear how this will be achieved, be it an Easter egg hunt like the 2016 Doom or a simple unlocking once you’ve completed the game. The overall campaign is also fairly long – about 4-6 hours, and the action never lets up for a second. Taking the time to create a new combat and movement system for VR is definitely appreciable. It’s great to see Bethesda’s support of VR platform so strongly. If you’re looking for a great shooter on VR, or even simply more Doom, then Doom VFR is an excellent choice. They will feel really familiar, but using them in VR feels likes a whole new experience. The original arsenal of weapons make a return, and so do the enemies. My only complain is the lack of a more hands-on Glory Kill animation, but for the most part all of the combat looks and feels just as good as in last years game. You can play with the move controller or the dualshock controller on the PS4, and it doesn’t take too long to get the hang of getting around killing demons. You can also quickly move out of the way of incoming bullets by using the buttons on the d-pad. It’s a fairly simple gameplay mechanic, but puts you quickly in the rhythm of slaying hell demons. Movement and combat systems have been revamped – you move using a teleportation device, which slows time dows as you move, giving you time to aim.
The custom built levels are brilliantly designed keeping in mind the limitations of the hardware, and for the most part gives way to an extremely satisfying experience. However, this is still one of the best looking VR games you will play across platforms.
The shift to VR definitely comes at the cost of noticeable visual fidelity, especially on the PS4 where some pop-in can be distracting. Hell has never looked slicker, hotter or bloodier in VR as is does in Doom VFR.